Cubees

Wiki/Player Guide/Your First Cubee

Your First Cubee

Roles, stats, vitality and the everyday controls for summoning and feeding a Cubee.

Collections, roles, stats

Every Cubee belongs to one collection and carries its own stat sheet — HP, damage, cooldown, HP-per-vitality scaling and habitat income. As a reference point, the starter Cubees run 20 HP, 5 damage, a 3s cooldown, +0.25 HP per 1% vitality, and 15 coin per 120s of habitat time.

Role modifiers:

  • Fighter šŸ—” — Ɨ1.10 HP, Ɨ1.25 damage, +0.5s cooldown
  • Booster šŸ›” — Ɨ1.20 HP, Ɨ0.70 damage, āˆ’0.5s cooldown
  • Helper ā› — Ɨ1.00 HP, Ɨ0.85 damage

Vitality

Vitality (0–100%) is the growth stat. It rises from feeding:

  • +2 exp for a normal snack
  • +5 exp for a favourite snack
  • +1 exp per ability use
  • A yucky snack is catastrophic: āˆ’5000 exp, straight back to zero

Vitality scales health up, damage up, and cooldown down. Every Cubee has a favourite and a yucky snack shown on its card.

The time a player waits between abilities is: ability_cast_duration + (Skill_Cooldown āˆ’ Cooldown-Scale Ɨ vitality%). Both the live pet menu and the catalogue card quote this full figure, so the two always agree. A Duo-positioned Cubee currently deals āˆ’70% damage.

Wild forms of Cubees exist; an untamed wild Cubee is knocked out rather than killed when defeated.

Everyday controls

  • Pick a Main and a Duo from the Cubees List or a Combo slot; both walk with the player.
  • Crouch → both Cubees come to the player's front, in reach.
  • Right-click a Cubee with an empty hand → its personal menu.
  • Right-click holding a snack → feeds it (title reactions differ for normal / favourite / yucky).
  • Locked Cubees still show their full card, so players can see what they are chasing.
Last updated on 8/16/2026, 8:12:01 AM