Collections, roles, stats
Every Cubee belongs to one collection and carries its own stat sheet ā HP, damage, cooldown, HP-per-vitality scaling and habitat income. As a reference point, the starter Cubees run 20 HP, 5 damage, a 3s cooldown, +0.25 HP per 1% vitality, and 15 coin per 120s of habitat time.
Role modifiers:
- Fighter š” ā Ć1.10 HP, Ć1.25 damage, +0.5s cooldown
- Booster š” ā Ć1.20 HP, Ć0.70 damage, ā0.5s cooldown
- Helper ā ā Ć1.00 HP, Ć0.85 damage
Vitality
Vitality (0ā100%) is the growth stat. It rises from feeding:
- +2 exp for a normal snack
- +5 exp for a favourite snack
- +1 exp per ability use
- A yucky snack is catastrophic: ā5000 exp, straight back to zero
Vitality scales health up, damage up, and cooldown down. Every Cubee has a favourite and a yucky snack shown on its card.
The time a player waits between abilities is: ability_cast_duration + (Skill_Cooldown ā Cooldown-Scale Ć vitality%). Both the live pet menu and the catalogue card quote this full figure, so the two always agree. A Duo-positioned Cubee currently deals ā70% damage.
Wild forms of Cubees exist; an untamed wild Cubee is knocked out rather than killed when defeated.
Everyday controls
- Pick a Main and a Duo from the Cubees List or a Combo slot; both walk with the player.
- Crouch ā both Cubees come to the player's front, in reach.
- Right-click a Cubee with an empty hand ā its personal menu.
- Right-click holding a snack ā feeds it (title reactions differ for normal / favourite / yucky).
- Locked Cubees still show their full card, so players can see what they are chasing.
