/cushop_create → pick a category → 45-slot list (left-click edit, right-click wipe) → product editor with 13 buttons: Name, Lore 1–3, Icon, Product (type + value), Quantity, Pay Method ❶, Pay Method ❷, Sale, Permission, Can-Be-Bought toggle, Wipe.
Icon picker
Snacks/habitats/cubiks sit on a grid; every Cubee is one button further (the ordinary Cubees List doubles as the picker — clicking picks the icon instead of summoning). Icons can also be typed directly (cubee_fire, food_bread_sticks, habitat_nether, cubik_golden).
The one hard rule: two products in the same category must not use the same icon — one icon can only stand in one slot at a time. Document this prominently for co-owners.
Product types
ITEM, CUBEE (unlock — quantity ignored), CUCOIN, CUCRYSTAL, COMMAND.
Sales
Per-product discount % + duration in seconds. /cushop_runsale (or the admin-menu tile) starts every configured sale at once; each runs its own clock and simply expires. Prices on tiles stay authored — the discount is applied at purchase and shown as its own line.
Permission field
A node the buyer must hold (none = open to all) — this is how owners make rank-gated or event-gated products.
