Open with /cuquestedit, /cuquest_edit_daily, /cuquest_edit_story, or /cubees admin. One editor serves both pools — a Page tile shows which pool is loaded. 5 pages × 45 slots; left-click a slot to edit, right-click twice to wipe it.
Per-quest fields
Each field is edited via a chat prompt with full inline help:
- Name
- Difficulty — EASY / MEDIUM / HARD / EXTREME
- Action-Type — see Reference → Quest Types
- Cubee —
anyor one specific id - Progress — a count; seconds for EXPLORE; % for VITALITY
- Duration — seconds,
0= untimed (ignored by design for dailies, which end with the day) - 3 lore lines + 2 detail lore lines — colour codes allowed,
CLEARempties a line - 3 rewards — type + value + display lore, each
Conditions
Up to 5, each a type + value: NONE, CUBEE_EQUIP, CUBEE_COLLECTION_EQUIP, CUBEE_MAIN_EQUIP, CUBEE_DUO_EQUIP (none = require that slot empty), SNACK_TYPE, ENTITY_TYPE, MYTHICMOB_TYPE, BIOME, BIOME_TYPE, REGION (WorldGuard), BATTLE_CUBEE_TYPE.
Conditions are validated against the quest's Action-Type; changing the Action-Type resets all five.
The one rule owners must learn: the Daily draw picks from an index, not the slots. After editing Daily quests, press ʀᴇʙᴜɪʟᴅ ᴅᴀɪʟʏ ɪɴᴅᴇx (compass, bottom row of every editor page) or new quests are never drawn. The button reports live per-difficulty counts; on the Story pool it politely refuses (Story needs no index).
Presets
/cuquest_import <daily|story> <slot> <preset> with 10 bundled presets:
daily_snack_timedaily_morning_strolldaily_picky_eaterdaily_monster_patroldaily_arena_daystory_a_new_friendstory_first_stepsstory_show_of_strengthstory_trial_of_couragestory_first_champion
